I cancelled “Watchlist” and started over with “Watched”.
I hate how I’ve set the documentation system to look like. I use headers, they’re great, but function/struct documentation… it’s awful. So I’m thinking of some different style for these. I’d like to use “$” so that my documentation software would pick it up. We’ll see!
I’m working on an app that would keep track of what episodes I watched of YouTube/TV series.
It’s going oki. I’m just not really focused on it that much (or on the code part of things, at least).
I also figured out a good way to do headers & documentation comments. (finally)
/* ================================================================================** $Project: Watchlist** $Module: Logic* $File: application.h** $Purpose: Defines the application structure and its associated functions. The* application is responsible for managing the main loop and handling* application-wide resources.** $License: MIT* $Author: The Kumor** ================================================================================ */
/* ------------------------------------------------------------------------* $Name: wht_Text_Init** $Purpose: Initializes a text control with the specified parameters and* creates the control's window as a child of the specified parent control.* * $Parameters:* self: Pointer to the control to be initialized.* x: The x-coordinate of the control's position.* y: The y-coordinate of the control's position.* w: The width of the control.* h: The height of the control.* text: The text to be displayed in the control.* ------------------------------------------------------------------------ */voidwht_Text_Init(wht_Control* self, i32 x, i32 y, i32 w, i32 h, str text, wht_Control* parent);
/* ------------------------------------------------------------------------* $Name: wht_Window* * $Purpose: Window structure for encapsulating properties specific to a* window control, inheriting from the base control structure.* * $Members:* Control: The base control structure for the window,* containing common control properties.* ------------------------------------------------------------------------ */typedefstruct{ wht_Control Control;} wht_Window;
/* ------------------------------------------------------------------------* $Name: wht_Control* * $Purpose: Control structure for encapsulating common control properties.* ------------------------------------------------------------------------ */typedefstruct{ HWND m_Handle; i32 m_X, m_Y; str m_Text;} wht_Control;
Before I make some structs opaque, I’ll leave these variables with m_ prefixes available. But they’re not considered in headers.
I’ll create a documentation software that would parse these comments and C/C++/Lua/etc code and produce a searchable database of things. It’ll also include “sections” ($Section) blocks. But that’s a different project, and isn’t my immediate focus (perhaps late April?)
I figured out IntelliSense at least doesn’t break with these. And as for Visual Studio Code, it even picks up $Parameters section and makes this particular line bigger.
Visual Studio 2022’s autofill / AI is writing 50% of these comments. I also do readmes based on project reports which are partially generated by AI (I mean, 28 pages is a lot of manual labor!). But projects themselves are written fully by me, with help of the autofill for mundane tasks. I’m kind of scared people will look at these projects and be like “lol, that readme’s made by chatgpt” and assume project wasn’t done by a human. But I try not to care. People will say what they want, and in the end, I write code by myself.
I remember back in the old days of 2023, when I was living in my apartment alone and was kinda bored, I would write some code that didn’t really do anything, but that would outline some general techniques for writing games. I wouldn’t do much, because the laptop I was using was an extreme potato. But you gotta admit taskbar is clean.
I managed to render it inside a WinAPI app. It’s a quick one, just to test for the actual application, which is Garden. You can check out the test app here.