Blog

  • Random code from 2023

    I remember back in the old days of 2023, when I was living in my apartment alone and was kinda bored, I would write some code that didn’t really do anything, but that would outline some general techniques for writing games. I wouldn’t do much, because the laptop I was using was an extreme potato. But you gotta admit taskbar is clean.

  • Headers

    // ==================================================
    //
    //	Project: Timetables
    //
    //	Module: Application
    //	Component: Main
    //	File: timetables.cpp
    //
    //	Purpose:
    //	Implements the main command-line interface
    //	for the Timetables application.
    //
    //	Notes:
    //	Provides an interactive command interpreter
    //	that allows users to define, modify, and
    //	manage scheduled tasks. Integrates the File
    //	and Command systems to generate timetable
    //	content and compile the resulting LaTeX 
    //	document into a PDF.
    //
    //	Author(s): The Kumor
    //
    // ==================================================

    I came up with this type of header at the beginning of each file. I no longer have “Modified” and “Created” sections because they’re pretty much a hassle (but sometimes helped me).

  • Flowers

    I bought these for my mom for Women’s day. Couldn’t give them to my sister, since she lives too far away.

  • KumTube released

    I finally released the project, since I freed some of my mental bandwith after finishing Garden. It runs on UploadTool.

    UploadTool allows it to display videos and upload videos. You can give them name, description, and visibility (for now does nothing).

    There’s nothing special about it, but I needed it because I ran out of Discord Nitro so I can’t upload videos that have large size.

  • Dev blog #5: Garden

    Finally released!

    Description

    Application consists of field and side menu. In the side menu, user chooses a vegetable/fruit to plant. Each plant has an image and name associated with them. Polish and English being the supported languages. Once planted, field recalculates an area trying to find if plants around like it.

    Features

    Application contains plant database. App allows resizing, saving and loading plant fields

    Software & Hardware Requirements

    Insanely low, anyone with potato PC can run it. There’s a caveat though: it only runs under Windows due to WinAPI being the only system-level API.

    Download

    Releases
    Repository

  • Dev blog #4: Garden

    This is the work so far. I am quite satisfied with this vegetable sheet, given I don’t have drawing skills (except for maps).

    I’m hoping to finish this before March. Not going to lie, this app gives me Windows 3.1 feel due to GDI. And I kind of like it.

    While image rendering might not be the most perfect thing in the world, it’s better than nothing.

  • Rendering a .png

    I managed to render it inside a WinAPI app. It’s a quick one, just to test for the actual application, which is Garden.
    You can check out the test app here.

    Gray, RGB(64, 64, 64) is app’s background color. If you ever need help with how to merge stbi_image and Win32, the repo is for you!

  • Dev blog #3: Garden

    Finally made WinAPI display a bitmap.

  • Dev blog #2: Garden

    I’ve decided this will be Garden’s application icon

    This is the best I can do lol.

    So, next thing I have to do is make actual button rendering, embed Lua and I guess that’s it for now? I also have to find some good resources on vegetable neighborhood. That’s crucial.

  • Foggy forest

    Check out this clip I made back on 31/12/2020 11:01 AM

    I had to compress it from 8MB to ~1.5MB

  • Dev blog #1: Garden

    I’ve been coding this for a while, but as I said, I didn’t have much free time for these things. Now it’s changed.

    This project is primarily for my mom. She wanted an easy way to manage creation of her garden. Mainly with regards to “what vegetables can be next to XYZ”. I’m thinking of using Lua for scripting in the vegetable types and their neighborhoods.

    So far I created event system and basic field concept. They’ll have images on them and will flare up with particular color (red for bad neighborhood, orange for so-so, green for ok).

    I’m not so much in a rush, but I want to finish this thing. Check it out on it’s repo.

  • The energy to create

    I pretty much finished everything I had to (that wasn’t related to my personal projects). As a result, I now have a lot of time and a lot of mental energy.

    I thought I could finally start being more productive. And finally pouring that productivity into my applications I wanted to finish. Such as Garden, Chess, or that Garry’s Mod game mode about jumping.

    I’ve set up some artificial deadlines for them.

    I’ll also start streaming soon and make the Discord server more ‘inclusive’ / generic.

    Wish me luck!