-- ================================================================
--
-- Project: Jumper
--
-- Module: Gamemode
-- Component: HUD
-- File: cl_init.lua
--
-- Purpose:
-- Controls client HUD.
--
-- Notes:
-- Handles font creation and scaling based on resolution, draws
-- custom crosshair, coin count, and time remaining.
--
-- Author(s): The Kumor
--
-- ================================================================This is what I came up with. Project is self-explanatory, Module would come from architecture, same for component (which is a sub-module, essentially). Purpose is the most important block, Notes is additional information for it. Author(s) is my ego trip.
A Garry’s Mod gamemode “Jumper” would have two modules: Gamemode and Entities. As of right now, there are components such as: Coin, Trampoline, Pickup, Resource, HUD.
I like this header. I made snippets for this π₯Ίπ

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